What’s New?
We’ve expanded the Shadow Catcher feature to make it easier to ground subjects in your scene. Shadow Catchers are now customizable, with new controls for adjusting a shadow’s properties and support for custom shadow catcher meshes.
Expanded Settings
Here’s a list of the new Shadow Catcher settings you can expect to see from Toolbag 4.04 onwards.
Custom Mesh Support
Shadow Catchers now work with custom mesh objects by simply dragging a mesh onto the Shadow Catcher. This image shows a street curb mesh parented to a Shadow Catcher object with Indirect Shadow enabled.
Shadow Catcher In Action
In the first slide, we see Indirect Shadow enabled with a Roughness value of 0.1. This creates an almost crystal clear reflection of our prop. This could be especially interesting to use for product visualization renders.
The second slide shows a value of 0.5 gives a wet look effect that enhances believability by integrating the prop with the cobblestone street. A roughness map is applied to add some variation to the shadow’s roughness.
The final slide demonstrates a Roughness value of 0.8, producing a subtle yet effective shadow.
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