art by Eugene Petrov
Toolbag 4’s new ray tracing implementation delivers faster, more accurate baking results on all GPUs.
RTX card? Blazing fast.
Toolbag’s GPU-accelerated baker allows you to preview mesh changes and Bake Project adjustments in real-time. There’s never a need to bake-and-wait.
Following standard naming conventions, meshes auto-sort into Bake Groups, isolating high and low poly meshes per object to achieve perfectly clean bakes.
Refine your bakes with Skew and Offset painting tools.
Offset painting gives you the ability to sculpt your cage with precision to best suit each mesh. Skew map painting fixes errors in projection direction, previewing each change in real-time.
“Toolbag is my baker of choice. I really like the flexibility and the level of control that it provides.”
Toolbag’s Baker is built to handle what you’re ready to throw at it. Bake high-resolution character sculpts and complex hard surface models direct from your modeling package of choice.
art by Felipe Chavez
art by Alex Aznar Samperi
Link your Bake Projects and Texture Projects to keep your content changes up to date in real-time.
Baked ID maps control material assignments, and surface and lighting maps drive processors to quickly generate weathering effects.
Supporting a wide array of surface, lighting, material, and ID map types makes Toolbag’s Baker a flexible solution that will fit your personal workflow and production pipeline.
Bake it all, or only what you need.
Real-Time Bake Preview
Skew Map Painting
Cage Offset Painting
Mesh Quick Loader
Up to 8192 x 8192 resolution
Multiple Texture Sets (unique map per material)
Tangent Spaces – Mikk, Maya, 3DS Max, Marmoset
Tangent Calculation – Per-Pixel / Per-Vertex
Tangent Orientation – Left-Handed / Right-Handed
Lighting Maps & Masks
Diffuse / Specular / Indirect Lighting
Looking for Toolbag 3 installers? Check out the Version History page.