3D Painting in Action
Real-time 3D painting and direct editing of materials inside the 3D viewport have never felt this breezy. Paint gradients and perfectly straight lines, swiftly rotate and scale textures, drag-and-drop materials with ease, and add a personal touch using fully customizable brushes.
Brush
Flood Fill
Gradient
Color Sampler
art by Anton Kozlov concept art by Kyoung Hwan Kim
Calibrated For You
Toolbag’s texturing system works in perfect synchronization with our industry-standard physically-based renderer, providing a complete solution for you to create and calibrate the highest-quality materials for your games, film, 3D visualization, and more.
artworks by Alex Aznar, Alex Coman, Hannah Watts, Jordan Cain, and Piotr Zielinski
Infinite Layering
Discover a world of infinite possibility with Toolbag’s unrestricted layering hierarchy. Stack and mask any layer type to paint complex materials in a completely non-destructible workflow.
Keep your work organized by grouping, merging, and rasterizing your layers. Changed your mind about a layer? Switch gears and convert your layer type without compromising your art.
Work Smart
Make use of the Library’s Smart Materials collection to quickly lay down a base for more elaborate material work.
These carefully-crafted preset layer stacks adapt weathering effects to the unique surface qualities of any mesh. Customize any Smart Material to suit your needs, or create your own and save to the Library for your own reusable, bespoke effects.
Featured art by Scan The World, Thorvaldsens Museum, SMK Statens Museum
art by Alex Aznar Samperi
Unified Baking & Texturing
Link your Bake Projects and Texture Projects to keep your content changes up to date in real-time.
Baked ID maps control material assignments, and surface and lighting maps drive processors to quickly generate weathering effects.
Texture Project Specifications
Key Features
Project Settings
Painting Tools
Selection Tools
Input Maps
Layer Types
Output Settings
DOWNLOAD
Looking for Toolbag 3 installers? Check out the Version History page.