art by Pete Mc Nally, Ben Armstrong, and Cem Tezcan
Ray Tracing For All
Toolbag 4’s brand-new ray tracing engine is a lightweight and powerful system for lookdev, compositing, and final rendering. Optimized to run on all modern GPUs.
Achieve even faster ray-traced results with native hardware support of NVIDIA RTX devices.
art by RYZIN ART
A New Light
Interactive ray tracing delivers a stunning level of image quality to Toolbag.
With physically-accurate shading, global illumination, reflections, caustics, and more, your art has never looked better.
Advanced Denoising
Toolbag’s AI denoising uses machine learning to retain detail and provide a smooth, realistic result. This enables you to use fewer ray casts resulting in faster render times, giving you more time to be creative.
GPU Denoiser
Featured art by Anson Weese
High-Quality CPU Denoiser
Real-Time Raster
Toolbag’s industry-standard, game-style raster renderer gives you complete creative control. Now featuring:
art by Hannah Watts
Image-Based Lighting
Add realism to your renders by recreating lighting from real-world locations. Coupled with ray tracing, image-based lighting makes it easy to generate beautifully-balanced lighting and dramatic shadows with the click of a button.
Access hundreds of real-world skies for free in Toolbag’s regularly updated Library.
art by Blair Armitage
Advanced Shading
Camera & Post Effects
Become a mastermind director of your scene using Toolbag’s trusted camera system. Cameras in Toolbag offer tone mapper presets and color grading tools to help you capture the cinematic style you want.
Need compositing control? Add as many cameras and render passes as you need on your next render project.
art by Blair Armitage
art by Sergio Acevedo Ruiz
Rendering Specifications
Base Features
Ray Tracing
Raster
Lens Effects
Post Effects
Output Options
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Looking for Toolbag 3 installers? Check out the Version History page.