Marmoset https://marmoset.co/ Bake, texture, and render show-stopping 3D artwork. Mon, 17 Feb 2025 20:16:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://marmoset.co/wp-content/uploads/2016/11/cropped-marmoset512-32x32.png Marmoset https://marmoset.co/ 32 32 Faster Workflows with Triplanar Materials in Toolbag 5 https://marmoset.co/posts/faster-workflows-with-triplanar-materials-in-toolbag-5/ Mon, 17 Feb 2025 18:28:00 +0000 https://marmoset.co/?p=248886 Artist Introduction & Project Overview Hi, my name is Vadim Bakhlychev (a.k.a. Slipgatecentral). I’m a character artist with over 20 years of experience. I've worked at companies such as Blizzard, Riot, and Nival. I have an extensive 3D sculpting background, and until very recently, I, like [...]

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Enhancing Realism with Displacement Materials in Marmoset Toolbag https://marmoset.co/posts/displacement-materials-in-marmoset-toolbag/ Mon, 27 Jan 2025 14:58:42 +0000 https://marmoset.co/?p=238082 Defining a Displacement Shader by Pete Mc Nally The displacement shader is a powerful tool to add realism and detail to your renders. Displacement mapping works by adjusting the elevation of a model’s surface using a grayscale texture: brighter values push vertices outward, darker values pull them inward, and mid-gray values [...]

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Baking Props in Marmoset Toolbag https://marmoset.co/posts/baking-props-in-marmoset-toolbag/ Thu, 09 Jan 2025 15:21:30 +0000 https://marmoset.co/?p=244490 Want to create the perfect bakes with Toolbag but unsure where to start? Follow this step-by-step video tutorial by Thomas 'Pilgrim’ Butters on baking flawless texture maps for game-ready assets in Marmoset Toolbag 5. The tutorial covers importing models, configuring all of your bake project settings, and using the skew [...]

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